added Linux arm64 SDK
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/**************************************************************************************************
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* This file is a part of Ultralight, an ultra-portable web-browser engine. *
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* *
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* See <https://ultralig.ht> for licensing and more. *
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* *
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* (C) 2024 Ultralight, Inc. *
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**************************************************************************************************/
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///
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/// @file CAPI_Config.h
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///
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/// Core configuration for the renderer.
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///
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/// `#include <Ultralight/CAPI/CAPI_Config.h>`
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///
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/// These are various configuration options that can be used to customize the behavior of the
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/// library. These options can only be set once before creating the Renderer.
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///
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#ifndef ULTRALIGHT_CAPI_CONFIG_H
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#define ULTRALIGHT_CAPI_CONFIG_H
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#include <Ultralight/CAPI/CAPI_Defines.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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/******************************************************************************
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* Config
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*****************************************************************************/
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///
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/// Create config with default values (see <Ultralight/platform/Config.h>).
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///
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ULExport ULConfig ulCreateConfig();
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///
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/// Destroy config.
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///
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ULExport void ulDestroyConfig(ULConfig config);
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///
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/// A writable OS file path to store persistent Session data in.
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///
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/// This data may include cookies, cached network resources, indexed DB, etc.
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///
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/// @note Files are only written to the path when using a persistent Session.
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///
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ULExport void ulConfigSetCachePath(ULConfig config, ULString cache_path);
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///
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/// The relative path to the resources folder (loaded via the FileSystem API).
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///
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/// The library loads certain resources (SSL certs, ICU data, etc.) from the FileSystem API
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/// during runtime (eg, `file:///resources/cacert.pem`).
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///
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/// You can customize the relative file path to the resources folder by modifying this setting.
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///
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/// (Default = "resources/")
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///
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ULExport void ulConfigSetResourcePathPrefix(ULConfig config, ULString resource_path_prefix);
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///
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/// The winding order for front-facing triangles.
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///
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/// @pre Only used when GPU rendering is enabled for the View.
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///
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/// (Default = kFaceWinding_CounterClockwise)
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///
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ULExport void ulConfigSetFaceWinding(ULConfig config, ULFaceWinding winding);
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///
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/// The hinting algorithm to use when rendering fonts. (Default = kFontHinting_Normal)
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///
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/// @see ULFontHinting
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///
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ULExport void ulConfigSetFontHinting(ULConfig config, ULFontHinting font_hinting);
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///
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/// The gamma to use when compositing font glyphs, change this value to adjust contrast (Adobe and
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/// Apple prefer 1.8, others may prefer 2.2). (Default = 1.8)
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///
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ULExport void ulConfigSetFontGamma(ULConfig config, double font_gamma);
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///
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/// Global user-defined CSS string (included before any CSS on the page).
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///
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/// You can use this to override default styles for various elements on the page.
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///
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/// @note This is an actual string of CSS, not a file path.
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///
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ULExport void ulConfigSetUserStylesheet(ULConfig config, ULString css_string);
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///
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/// Whether or not to continuously repaint any Views, regardless if they are dirty.
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///
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/// This is mainly used to diagnose painting/shader issues and profile performance.
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///
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/// (Default = False)
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///
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ULExport void ulConfigSetForceRepaint(ULConfig config, bool enabled);
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///
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/// The delay (in seconds) between every tick of a CSS animation.
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///
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/// (Default = 1.0 / 60.0)
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///
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ULExport void ulConfigSetAnimationTimerDelay(ULConfig config, double delay);
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///
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/// The delay (in seconds) between every tick of a smooth scroll animation.
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///
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/// (Default = 1.0 / 60.0)
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///
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ULExport void ulConfigSetScrollTimerDelay(ULConfig config, double delay);
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///
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/// The delay (in seconds) between every call to the recycler.
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///
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/// The library attempts to reclaim excess memory during calls to the internal recycler. You can
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/// change how often this is run by modifying this value.
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///
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/// (Default = 4.0)
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///
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ULExport void ulConfigSetRecycleDelay(ULConfig config, double delay);
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///
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/// The size of WebCore's memory cache in bytes.
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///
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/// @note You should increase this if you anticipate handling pages with large resources, Safari
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/// typically uses 128+ MiB for its cache.
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///
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/// (Default = 64 * 1024 * 1024)
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///
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ULExport void ulConfigSetMemoryCacheSize(ULConfig config, unsigned int size);
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///
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/// The number of pages to keep in the cache. (Default: 0, none)
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///
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/// @note
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/// \parblock
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///
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/// Safari typically caches about 5 pages and maintains an on-disk cache to support typical
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/// web-browsing activities.
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///
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/// If you increase this, you should probably increase the memory cache size as well.
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///
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/// \endparblock
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///
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/// (Default = 0)
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///
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ULExport void ulConfigSetPageCacheSize(ULConfig config, unsigned int size);
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///
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/// The system's physical RAM size in bytes.
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///
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/// JavaScriptCore tries to detect the system's physical RAM size to set reasonable allocation
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/// limits. Set this to anything other than 0 to override the detected value. Size is in bytes.
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///
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/// This can be used to force JavaScriptCore to be more conservative with its allocation strategy
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/// (at the cost of some performance).
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///
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ULExport void ulConfigSetOverrideRAMSize(ULConfig config, unsigned int size);
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///
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/// The minimum size of large VM heaps in JavaScriptCore.
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///
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/// Set this to a lower value to make these heaps start with a smaller initial value.
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///
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/// (Default = 32 * 1024 * 1024)
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///
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ULExport void ulConfigSetMinLargeHeapSize(ULConfig config, unsigned int size);
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///
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/// The minimum size of small VM heaps in JavaScriptCore.
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///
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/// Set this to a lower value to make these heaps start with a smaller initial value.
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///
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/// (Default = 1 * 1024 * 1024)
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///
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ULExport void ulConfigSetMinSmallHeapSize(ULConfig config, unsigned int size);
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///
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/// The number of threads to use in the Renderer (for parallel painting on the CPU, etc.).
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///
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/// You can set this to a certain number to limit the number of threads to spawn.
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///
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/// @note
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/// \parblock
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///
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/// If this value is 0, the number of threads will be determined at runtime using the following
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/// formula:
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///
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/// ```
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/// max(PhysicalProcessorCount() - 1, 1)
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/// ```
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///
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/// \endparblock
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///
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ULExport void ulConfigSetNumRendererThreads(ULConfig config, unsigned int num_renderer_threads);
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///
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/// The max amount of time (in seconds) to allow repeating timers to run during each call to
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/// Renderer::Update.
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///
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/// The library will attempt to throttle timers if this time budget is exceeded.
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///
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/// (Default = 1.0 / 200.0)
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///
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ULExport void ulConfigSetMaxUpdateTime(ULConfig config, double max_update_time);
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///
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/// The alignment (in bytes) of the BitmapSurface when using the CPU renderer.
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///
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/// The underlying bitmap associated with each BitmapSurface will have row_bytes padded to reach
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/// this alignment.
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///
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/// Aligning the bitmap helps improve performance when using the CPU renderer. Determining the
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/// proper value to use depends on the CPU architecture and max SIMD instruction set used.
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///
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/// We generally target the 128-bit SSE2 instruction set across most PC platforms so '16' is a safe
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/// value to use.
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///
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/// You can set this to '0' to perform no padding (row_bytes will always be width * 4) at a slight
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/// cost to performance.
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///
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/// (Default = 16)
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///
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ULExport void ulConfigSetBitmapAlignment(ULConfig config, unsigned int bitmap_alignment);
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#ifdef __cplusplus
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} // extern "C"
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#endif
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#endif // ULTRALIGHT_CAPI_CONFIG_H
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