Added SDK
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/**************************************************************************************************
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* This file is a part of Ultralight, an ultra-portable web-browser engine. *
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* *
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* See <https://ultralig.ht> for licensing and more. *
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* *
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* (C) 2024 Ultralight, Inc. *
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**************************************************************************************************/
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#pragma once
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#include <Ultralight/Defines.h>
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#include <Ultralight/RefPtr.h>
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#include <Ultralight/String.h>
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namespace ultralight {
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///
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/// Storage for a browsing session (cookies, local storage, etc.).
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///
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/// This class stores data for a unique browsing session (cookies, local storage, application cache,
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/// indexed db. etc.). You can create multiple sessions to isolate data between different browsing
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/// contexts.
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///
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/// ## Default Session
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///
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/// The Renderer has a default session named "default" that is used if no session is specified when
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/// when creating a View.
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///
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/// ## Session Lifetime
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///
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/// Sessions can be either temporary (in-memory only) or persistent (backed to disk).
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///
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/// @see Renderer::CreateSession
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///
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class UExport Session : public RefCounted {
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public:
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///
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/// Whether or not this session is written to disk.
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///
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virtual bool is_persistent() const = 0;
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///
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/// A unique name identifying this session.
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///
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virtual String name() const = 0;
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///
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/// A unique numeric ID identifying this session.
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///
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virtual uint64_t id() const = 0;
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///
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/// The disk path of this session (only valid for persistent sessions).
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///
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virtual String disk_path() const = 0;
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protected:
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virtual ~Session();
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};
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} // namespace ultralight
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