Added SDK
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/**************************************************************************************************
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* This file is a part of Ultralight, an ultra-portable web-browser engine. *
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* *
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* See <https://ultralig.ht> for licensing and more. *
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* *
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* (C) 2024 Ultralight, Inc. *
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**************************************************************************************************/
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#ifndef ULTRALIGHT_CAPI_H
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#define ULTRALIGHT_CAPI_H
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/**************************************************************************************************
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* API Note:
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*
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* You should only destroy objects that you explicitly create. Do not destroy any objects returned
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* from the API or callbacks unless otherwise noted.
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**************************************************************************************************/
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#include <Ultralight/CAPI/CAPI_Defines.h>
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#include <Ultralight/CAPI/CAPI_Bitmap.h>
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#include <Ultralight/CAPI/CAPI_Buffer.h>
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#include <Ultralight/CAPI/CAPI_Clipboard.h>
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#include <Ultralight/CAPI/CAPI_Config.h>
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#include <Ultralight/CAPI/CAPI_FileSystem.h>
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#include <Ultralight/CAPI/CAPI_FontFile.h>
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#include <Ultralight/CAPI/CAPI_FontLoader.h>
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#include <Ultralight/CAPI/CAPI_Geometry.h>
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#include <Ultralight/CAPI/CAPI_GPUDriver.h>
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#include <Ultralight/CAPI/CAPI_ImageSource.h>
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#include <Ultralight/CAPI/CAPI_KeyEvent.h>
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#include <Ultralight/CAPI/CAPI_Logger.h>
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#include <Ultralight/CAPI/CAPI_MouseEvent.h>
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#include <Ultralight/CAPI/CAPI_Platform.h>
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#include <Ultralight/CAPI/CAPI_Renderer.h>
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#include <Ultralight/CAPI/CAPI_ScrollEvent.h>
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#include <Ultralight/CAPI/CAPI_GamepadEvent.h>
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#include <Ultralight/CAPI/CAPI_Session.h>
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#include <Ultralight/CAPI/CAPI_String.h>
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#include <Ultralight/CAPI/CAPI_Surface.h>
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#include <Ultralight/CAPI/CAPI_View.h>
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#endif // ULTRALIGHT_CAPI_H
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