Added SDK
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/**************************************************************************************************
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* This file is a part of Ultralight, an ultra-portable web-browser engine. *
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* *
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* See <https://ultralig.ht> for licensing and more. *
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* *
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* (C) 2024 Ultralight, Inc. *
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**************************************************************************************************/
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#pragma once
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#include "Defines.h"
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namespace ultralight {
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///
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/// A platform-specific monitor.
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///
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class AExport Monitor {
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public:
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virtual ~Monitor() {}
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///
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/// Get the unique display ID of the monitor.
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///
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/// The renderer uses this ID to identify which monitor a View is on (ViewConfig::display_id).
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///
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/// AppCore internally tracks the display's hardware refresh event and automatically calls
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/// Renderer::RefreshDisplay(id) to drive animation in all corresponding Views.
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///
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virtual uint32_t display_id() const = 0;
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///
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/// Get the DPI scale (1.0 = 100%)
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///
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virtual double scale() const = 0;
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///
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/// Get the width of the monitor (in pixels).
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///
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virtual uint32_t width() const = 0;
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///
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/// Get the height of the monitor (in pixels).
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///
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virtual uint32_t height() const = 0;
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///
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/// Get the refresh rate of the monitor (in Hz).
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///
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virtual uint32_t refresh_rate() const = 0;
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};
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} // namespace ultralight
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