Added MacOS SDK
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/*
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* Copyright (C) 2017 Apple Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
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* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
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* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
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* THE POSSIBILITY OF SUCH DAMAGE.
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*/
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WI.ShaderProgramTreeElement = class ShaderProgramTreeElement extends WI.GeneralTreeElement
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{
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constructor(shaderProgram)
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{
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console.assert(shaderProgram instanceof WI.ShaderProgram);
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const subtitle = null;
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super("shader-program", shaderProgram.displayName, subtitle, shaderProgram);
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// FIXME: add support for disabling/highlighting WebGPU shader pipelines.
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let contextType = this.representedObject.canvas.contextType;
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if (contextType === WI.Canvas.ContextType.WebGL || contextType === WI.Canvas.ContextType.WebGL2) {
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this._disabledImageElement = document.createElement("img");
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this._disabledImageElement.title = WI.UIString("Disable Program");
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this._disabledImageElement.addEventListener("click", this._disabledImageElementClicked.bind(this));
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this.status = this._disabledImageElement;
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}
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}
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// Protected
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onattach()
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{
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super.onattach();
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// FIXME: add support for disabling/highlighting WebGPU shader pipelines.
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let contextType = this.representedObject.canvas.contextType;
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if (contextType === WI.Canvas.ContextType.WebGL || contextType === WI.Canvas.ContextType.WebGL2) {
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this.representedObject.addEventListener(WI.ShaderProgram.Event.DisabledChanged, this._handleShaderProgramDisabledChanged, this);
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this.element.addEventListener("mouseover", this._handleMouseOver.bind(this));
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this.element.addEventListener("mouseout", this._handleMouseOut.bind(this));
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}
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}
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ondetach()
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{
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// FIXME: add support for disabling/highlighting WebGPU shader pipelines.
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let contextType = this.representedObject.canvas.contextType;
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if (contextType === WI.Canvas.ContextType.WebGL || contextType === WI.Canvas.ContextType.WebGL2)
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this.representedObject.removeEventListener(WI.ShaderProgram.Event.DisabledChanged, this._handleShaderProgramDisabledChanged, this);
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super.ondetach();
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}
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canSelectOnMouseDown(event)
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{
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if (this._disabledImageElement && this._disabledImageElement.contains(event.target))
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return false;
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return super.canSelectOnMouseDown(event);
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}
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populateContextMenu(contextMenu, event)
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{
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// FIXME: add support for disabling/highlighting WebGPU shader pipelines.
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let contextType = this.representedObject.canvas.contextType;
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if (contextType === WI.Canvas.ContextType.WebGL || contextType === WI.Canvas.ContextType.WebGL2) {
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let disabled = this.representedObject.disabled;
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contextMenu.appendItem(disabled ? WI.UIString("Enable Program") : WI.UIString("Disable Program"), () => {
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this.representedObject.disabled = !disabled;
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});
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contextMenu.appendSeparator();
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}
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super.populateContextMenu(contextMenu, event);
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}
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// Private
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_disabledImageElementClicked(event)
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{
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this.representedObject.disabled = !this.representedObject.disabled;
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}
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_handleShaderProgramDisabledChanged(event)
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{
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this._listItemNode.classList.toggle("disabled", !!this.representedObject.disabled);
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this._disabledImageElement.title = this.representedObject.disabled ? WI.UIString("Enable Program") : WI.UIString("Disable Program");
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}
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_handleMouseOver(event)
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{
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this.representedObject.showHighlight();
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}
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_handleMouseOut(event)
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{
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this.representedObject.hideHighlight();
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}
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};
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