Added MacOS SDK
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/*
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* Copyright (C) 2013 Apple Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
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* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
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* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
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* THE POSSIBILITY OF SUCH DAMAGE.
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*/
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WI.Timeline = class Timeline extends WI.Object
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{
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constructor(type)
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{
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super();
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this._type = type;
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this.reset(true);
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}
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// Static
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static create(type)
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{
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if (type === WI.TimelineRecord.Type.Network)
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return new WI.NetworkTimeline(type);
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if (type === WI.TimelineRecord.Type.CPU)
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return new WI.CPUTimeline(type);
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if (type === WI.TimelineRecord.Type.Memory)
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return new WI.MemoryTimeline(type);
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if (type === WI.TimelineRecord.Type.Media)
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return new WI.MediaTimeline(type);
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return new WI.Timeline(type);
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}
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// Public
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get type() { return this._type; }
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get startTime() { return this._startTime; }
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get endTime() { return this._endTime; }
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get records() { return this._records; }
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reset(suppressEvents)
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{
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this._records = [];
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this._startTime = NaN;
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this._endTime = NaN;
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if (!suppressEvents) {
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this.dispatchEventToListeners(WI.Timeline.Event.TimesUpdated);
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this.dispatchEventToListeners(WI.Timeline.Event.Reset);
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}
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}
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addRecord(record, options = {})
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{
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if (record.updatesDynamically)
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record.addEventListener(WI.TimelineRecord.Event.Updated, this._recordUpdated, this);
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// Because records can be nested, it is possible that outer records with an early start time
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// may be completed and added to the Timeline after inner records with a later start time
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// were already added. In most cases this is a small drift, so make an effort to still keep
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// the list sorted. Do it now, when inserting, so if the timeline is visible it has the
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// best chance of being as accurate as possible during a recording.
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this._tryInsertingRecordInSortedOrder(record);
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this._updateTimesIfNeeded(record);
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this.dispatchEventToListeners(WI.Timeline.Event.RecordAdded, {record});
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}
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saveIdentityToCookie(cookie)
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{
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cookie[WI.Timeline.TimelineTypeCookieKey] = this._type;
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}
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refresh()
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{
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this.dispatchEventToListeners(WI.Timeline.Event.Refreshed);
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}
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closestRecordTo(timestamp)
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{
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let lowerIndex = this._records.lowerBound(timestamp, (time, record) => time - record.endTime);
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let recordBefore = this._records[lowerIndex - 1];
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let recordAfter = this._records[lowerIndex];
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if (!recordBefore && !recordAfter)
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return null;
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if (!recordBefore && recordAfter)
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return recordAfter;
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if (!recordAfter && recordBefore)
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return recordBefore;
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let before = Math.abs(recordBefore.endTime - timestamp);
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let after = Math.abs(recordAfter.startTime - timestamp);
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return (before < after) ? recordBefore : recordAfter;
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}
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recordsInTimeRange(startTime, endTime, {includeRecordBeforeStart, includeRecordAfterEnd} = {})
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{
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let lowerIndex = this._records.lowerBound(startTime, (time, record) => time - record.endTime);
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if (includeRecordBeforeStart && lowerIndex > 0) {
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lowerIndex--;
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// If the record right before is a child of the same type of record, then use the parent as the before index.
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let recordBefore = this._records[lowerIndex];
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if (recordBefore.parent && recordBefore.parent.type === recordBefore.type) {
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lowerIndex--;
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while (this._records[lowerIndex] !== recordBefore.parent)
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lowerIndex--;
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}
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}
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let upperIndex = this._records.upperBound(endTime, (time, record) => time - record.startTime);
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if (includeRecordAfterEnd && upperIndex < this._records.length)
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++upperIndex;
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return this._records.slice(lowerIndex, upperIndex);
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}
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// Private
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_updateTimesIfNeeded(record)
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{
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let changed = false;
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// Some records adjust their start time / end time to values that may be before
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// or after the bounds the recording actually ran. Use the unadjusted times for
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// the Timeline's bounds. Otherwise we may extend the timeline graphs to a time
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// that was conceptually before / after the user started / stopping recording.
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let recordStartTime = record.unadjustedStartTime;
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let recordEndTime = record.unadjustedEndTime;
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if (isNaN(this._startTime) || recordStartTime < this._startTime) {
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this._startTime = recordStartTime;
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changed = true;
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}
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if (isNaN(this._endTime) || this._endTime < recordEndTime) {
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this._endTime = recordEndTime;
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changed = true;
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}
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if (changed)
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this.dispatchEventToListeners(WI.Timeline.Event.TimesUpdated);
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}
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_recordUpdated(event)
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{
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this._updateTimesIfNeeded(event.target);
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}
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_tryInsertingRecordInSortedOrder(record)
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{
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// Fast case add to the end.
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let lastValue = this._records.lastValue;
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if (!lastValue || lastValue.startTime < record.startTime || record.updatesDynamically) {
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this._records.push(record);
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return;
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}
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// Slow case, try to insert in the last 20 records.
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let start = this._records.length - 2;
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let end = Math.max(this._records.length - 20, 0);
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for (let i = start; i >= end; --i) {
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if (this._records[i].startTime < record.startTime) {
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this._records.insertAtIndex(record, i + 1);
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return;
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}
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}
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// Give up and add to the end.
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this._records.push(record);
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}
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};
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WI.Timeline.Event = {
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Reset: "timeline-reset",
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RecordAdded: "timeline-record-added",
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TimesUpdated: "timeline-times-updated",
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Refreshed: "timeline-refreshed",
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};
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WI.Timeline.TimelineTypeCookieKey = "timeline-type";
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