Added MacOS SDK
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/*
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* Copyright (C) 2020 Apple Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
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* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
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* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
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* THE POSSIBILITY OF SUCH DAMAGE.
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*/
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WI.BoxShadow = class BoxShadow
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{
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constructor(offsetX, offsetY, blurRadius, spreadRadius, inset, color)
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{
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console.assert(!offsetX || (typeof offsetX === "object" && !isNaN(offsetX.value) && offsetX.unit), offsetX);
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console.assert(!offsetY || (typeof offsetY === "object" && !isNaN(offsetY.value) && offsetY.unit), offsetY);
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console.assert(!blurRadius || (typeof blurRadius === "object" && blurRadius.value >= 0 && blurRadius.unit), blurRadius);
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console.assert(!spreadRadius || (typeof spreadRadius === "object" && !isNaN(spreadRadius.value) && spreadRadius.unit), spreadRadius);
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console.assert(!inset || typeof inset === "boolean", inset);
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console.assert(!color || color instanceof WI.Color, color);
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this._offsetX = offsetX || null;
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this._offsetY = offsetY || null;
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this._blurRadius = blurRadius || null;
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this._spreadRadius = spreadRadius || null;
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this._inset = !!inset;
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this._color = color || null;
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}
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// Static
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static fromString(cssString)
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{
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if (cssString === "none")
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return new WI.BoxShadow;
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let offsetX = null;
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let offsetY = null;
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let blurRadius = null;
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let spreadRadius = null;
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let inset = false;
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let color = null;
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let startIndex = 0;
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let openParentheses = 0;
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let numberComponentCount = 0;
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for (let i = 0; i <= cssString.length; ++i) {
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if (cssString[i] === "(") {
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++openParentheses;
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continue;
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}
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if (cssString[i] === ")") {
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--openParentheses;
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continue;
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}
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if ((cssString[i] !== " " || openParentheses) && i !== cssString.length)
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continue;
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let component = cssString.substring(startIndex, i + 1).trim();
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startIndex = i + 1;
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if (!component.length)
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continue;
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if (component === "inset") {
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if (inset)
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return null;
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inset = true;
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continue;
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}
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let possibleColor = WI.Color.fromString(component);
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if (possibleColor) {
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if (color)
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return null;
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color = possibleColor;
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continue;
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}
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let numberComponent = WI.BoxShadow.parseNumberComponent(component);
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if (!numberComponent)
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return null;
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switch (++numberComponentCount) {
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case 1:
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offsetX = numberComponent;
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break;
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case 2:
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offsetY = numberComponent;
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break;
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case 3:
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blurRadius = numberComponent;
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if (blurRadius.value < 0)
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return null;
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break;
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case 4:
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spreadRadius = numberComponent;
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break;
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default:
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return null;
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}
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}
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if (!offsetX || !offsetY)
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return null;
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return new WI.BoxShadow(offsetX, offsetY, blurRadius, spreadRadius, inset, color);
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}
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static parseNumberComponent(string)
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{
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let value = parseFloat(string);
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if (isNaN(value))
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return null;
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let unit = string.replace(value, "");
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if (!unit) {
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if (value)
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return null;
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unit = "px";
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} else if (!WI.CSSCompletions.lengthUnits.has(unit))
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return null;
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return {unit, value};
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}
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// Public
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get offsetX() { return this._offsetX; }
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get offsetY() { return this._offsetY; }
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get blurRadius() { return this._blurRadius; }
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get spreadRadius() { return this._spreadRadius; }
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get inset() { return this._inset; }
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get color() { return this._color; }
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copy()
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{
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return new WI.BoxShadow(this._offsetX, this._offsetY, this._blurRadius, this._spreadRadius, this._inset, this._color);
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}
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toString()
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{
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if (!this._offsetX || !this._offsetY)
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return "none";
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function stringifyNumberComponent({value, unit}) {
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return value + (value ? unit : "");
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}
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let values = [
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stringifyNumberComponent(this._offsetX),
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stringifyNumberComponent(this._offsetY),
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];
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if (this._blurRadius)
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values.push(stringifyNumberComponent(this._blurRadius));
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if (this._spreadRadius)
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values.push(stringifyNumberComponent(this._spreadRadius));
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if (this._color)
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values.push(this._color.toString());
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if (this._inset)
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values.push("inset");
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return values.join(" ");
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}
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};
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