Added MacOS SDK
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/*
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* Copyright (C) 2019 Apple Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
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* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
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* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
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* THE POSSIBILITY OF SUCH DAMAGE.
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*/
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// FIXME: AnimationManager lacks advanced multi-target support. (Animations per-target)
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WI.AnimationManager = class AnimationManager
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{
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constructor()
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{
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this._enabled = false;
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this._animationCollection = new WI.AnimationCollection;
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this._animationIdMap = new Map;
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WI.Frame.addEventListener(WI.Frame.Event.MainResourceDidChange, this._handleMainResourceDidChange, this);
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}
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// Agent
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get domains() { return ["Animation"]; }
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activateExtraDomain(domain)
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{
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// COMPATIBILITY (iOS 14.0): Inspector.activateExtraDomains was removed in favor of a declared debuggable type
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console.assert(domain === "Animation");
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for (let target of WI.targets)
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this.initializeTarget(target);
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}
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// Target
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initializeTarget(target)
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{
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if (!this._enabled)
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return;
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// COMPATIBILITY (iOS 13.1): Animation.enable did not exist yet.
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if (target.hasCommand("Animation.enable"))
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target.AnimationAgent.enable();
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}
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// Public
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get animationCollection() { return this._animationCollection; }
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get supported()
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{
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// COMPATIBILITY (iOS 13.1): Animation.enable did not exist yet.
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return InspectorBackend.hasCommand("Animation.enable");
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}
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enable()
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{
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console.assert(!this._enabled);
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this._enabled = true;
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for (let target of WI.targets)
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this.initializeTarget(target);
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}
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disable()
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{
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console.assert(this._enabled);
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for (let target of WI.targets) {
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// COMPATIBILITY (iOS 13.1): Animation.disable did not exist yet.
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if (target.hasCommand("Animation.disable"))
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target.AnimationAgent.disable();
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}
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this._animationCollection.clear();
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this._animationIdMap.clear();
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this._enabled = false;
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}
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// AnimationObserver
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animationCreated(animationPayload)
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{
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console.assert(!this._animationIdMap.has(animationPayload.animationId), `Animation already exists with id ${animationPayload.animationId}.`);
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let animation = WI.Animation.fromPayload(animationPayload);
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this._animationCollection.add(animation);
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this._animationIdMap.set(animation.animationId, animation);
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}
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nameChanged(animationId, name)
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{
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let animation = this._animationIdMap.get(animationId);
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console.assert(animation);
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if (!animation)
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return;
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animation.nameChanged(name);
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}
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effectChanged(animationId, effect)
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{
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let animation = this._animationIdMap.get(animationId);
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console.assert(animation);
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if (!animation)
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return;
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animation.effectChanged(effect);
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}
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targetChanged(animationId, effect)
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{
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let animation = this._animationIdMap.get(animationId);
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console.assert(animation);
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if (!animation)
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return;
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animation.targetChanged(effect);
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}
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animationDestroyed(animationId)
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{
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let animation = this._animationIdMap.take(animationId);
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console.assert(animation);
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if (!animation)
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return;
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this._animationCollection.remove(animation);
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}
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// Private
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_handleMainResourceDidChange(event)
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{
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console.assert(event.target instanceof WI.Frame);
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if (!event.target.isMainFrame())
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return;
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WI.Animation.resetUniqueDisplayNameNumbers();
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this._animationCollection.clear();
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this._animationIdMap.clear();
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}
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};
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