Added MacOS SDK
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/**************************************************************************************************
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* This file is a part of Ultralight. *
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* *
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* See <https://ultralig.ht> for licensing and more. *
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* *
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* (C) 2024 Ultralight, Inc. *
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**************************************************************************************************/
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#pragma once
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#include <Ultralight/Defines.h>
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#include <Ultralight/String.h>
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namespace ultralight {
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///
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/// User-defined clipboard interface.
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///
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/// The library uses this to read and write data to the system's clipboard.
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///
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/// AppCore automatically provides a platform-specific implementation of this that cuts, copies,
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/// and pastes to the OS clipboard when you call App::Create().
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///
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/// If you are using Renderer::Create() instead of App::Create(), you will need to provide your own
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/// implementation of this. @see Platform::set_clipboard().
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///
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class UExport Clipboard {
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public:
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virtual ~Clipboard();
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///
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/// Clear the clipboard.
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///
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virtual void Clear() = 0;
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///
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/// Read plain text from the clipboard
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///
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/// This is called when the library wants to read text from the OS clipboard.
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///
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virtual String ReadPlainText() = 0;
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///
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/// Write plain text to the clipboard.
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///
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/// This is called when the library wants to write text to the OS clipboard.
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///
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virtual void WritePlainText(const String& text) = 0;
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};
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} // namespace ultralight
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