Added MacOS SDK
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/**************************************************************************************************
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* This file is a part of Ultralight, an ultra-portable web-browser engine. *
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* *
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* See <https://ultralig.ht> for licensing and more. *
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* *
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* (C) 2024 Ultralight, Inc. *
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**************************************************************************************************/
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///
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/// @file CAPI_GamepadEvent.h
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///
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/// Gamepad event interface.
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///
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/// `#include <Ultralight/CAPI/CAPI_GamepadEvent.h>`
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///
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/// This file defines the C API for gamepad events.
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///
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/// @see ulFireGamepadEvent
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///
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#ifndef ULTRALIGHT_CAPI_GAMEPADEVENT_H
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#define ULTRALIGHT_CAPI_GAMEPADEVENT_H
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#include <Ultralight/CAPI/CAPI_Defines.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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/******************************************************************************
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* Gamepad Event
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*****************************************************************************/
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///
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/// Create a gamepad event, see GamepadEvent for help using this function.
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///
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ULExport ULGamepadEvent ulCreateGamepadEvent(unsigned int index, ULGamepadEventType type);
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///
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/// Destroy a gamepad event.
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///
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ULExport void ulDestroyGamepadEvent(ULGamepadEvent evt);
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/******************************************************************************
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* Gamepad Axis Event
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*****************************************************************************/
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///
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/// Create a gamepad axis event, see GamepadAxisEvent for help using this function.
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///
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ULExport ULGamepadAxisEvent ulCreateGamepadAxisEvent(unsigned int index, unsigned int axis_index,
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double value);
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///
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/// Destroy a gamepad axis event.
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///
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ULExport void ulDestroyGamepadAxisEvent(ULGamepadAxisEvent evt);
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/******************************************************************************
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* Gamepad Button Event
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*****************************************************************************/
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///
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/// Create a gamepad button event, see GamepadButtonEvent for help using this function.
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///
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ULExport ULGamepadButtonEvent ulCreateGamepadButtonEvent(unsigned int index,
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unsigned int button_index, double value);
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///
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/// Destroy a gamepad button event.
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///
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ULExport void ulDestroyGamepadButtonEvent(ULGamepadButtonEvent evt);
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#ifdef __cplusplus
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} // extern "C"
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#endif
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#endif // ULTRALIGHT_CAPI_GAMEPADEVENT_H
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