Add a temporary in-cell holding fallback for the single placed proxy actor when no valid same-cell remote player is available. Introduces kProxyHiddenHoldingPosition, ProxyLifecycleState, RemotePlayerSelection, MoveProxyToHoldingPosition and RestoreProxyForRemotePlayer, plus selection/state-tracking and throttled logs. The controller now moves the proxy to the hidden position on disconnect, disappearance, or cell-mismatch and snaps it back when a valid same-cell remote appears. Documentation and dev log updated to describe the lifecycle and rationale (docs/architecture.md, docs/dev-log.md, protocol/player-sync.md).
Source
This folder is for Fallout 4 Together native plugin source files.
Initial planned source areas:
- Plugin entry point
- Logging
- F4SE/CommonLibF4 integration
- Player state reading
- Networking client
- Remote player state storage
- Safe game update application