20 lines
375 B
C++
20 lines
375 B
C++
#pragma once
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#include "RE/B/BSFixedString.h"
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#include "RE/N/NiPointer.h"
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namespace RE
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{
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class NiTexture;
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class BSScaleformExternalTexture
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{
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public:
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// members
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NiPointer<NiTexture> gamebryoTexture; // 00
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std::uint32_t renderTarget; // 08
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BSFixedString texturePath; // 10
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};
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static_assert(sizeof(BSScaleformExternalTexture) == 0x18);
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}
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