Wrap map art and markers in a new .map-world so blur, pan and zoom animate together; add a PC-facing top-left ESC BACK button and a map-mode prompt bar using Xbox PNG glyphs. Implement JS glyph-tinting, map-mode enter/exit logic, and pan/zoom handlers; update styles for .map-world, markers, prompt bars, and the PC back button. Add Xbox icon assets and update deploy/stage scripts to copy them. Update changelog and dev-log entries to document the changes.
442 lines
14 KiB
JavaScript
442 lines
14 KiB
JavaScript
(function () {
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"use strict";
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// ── Compute UI scale (fixes browser incompatibility with nested calc/min/clamp in custom props) ──
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// Some browsers don't resolve nested calc()/min()/clamp() inside custom properties to a number,
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// leaving them as formula strings. That breaks calc(Npx * var(--co-ui-scale)) throughout the sheet.
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// Instead, we compute the scale in JS and set it as a numeric value, which works everywhere.
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function updateScale() {
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var MIN_SCALE = 0.5;
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var MAX_SCALE = 1.6;
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var BASELINE_WIDTH = 1920;
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var BASELINE_HEIGHT = 1080;
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var scale = Math.min(
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window.innerWidth / BASELINE_WIDTH,
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window.innerHeight / BASELINE_HEIGHT
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);
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scale = Math.max(MIN_SCALE, Math.min(MAX_SCALE, scale));
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document.documentElement.style.setProperty("--co-ui-scale", String(scale));
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}
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updateScale();
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window.addEventListener("resize", updateScale);
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// ── Tint Xbox prompt glyphs to pause-menu amber (same approach as browser) ──
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// White pixels become --co-amber; black stays black; transparent stays transparent.
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var GLYPH_WHITE_THRESHOLD = 200;
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var GLYPH_BLACK_THRESHOLD = 40;
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var glyphTintCache = {};
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function getAmberTint() {
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var style = getComputedStyle(document.documentElement);
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var amber = style.getPropertyValue("--co-amber").trim() || "#c9a84a";
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var hex = amber.replace("#", "");
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if (hex.length === 3) {
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hex = hex[0] + hex[0] + hex[1] + hex[1] + hex[2] + hex[2];
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}
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return {
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r: parseInt(hex.slice(0, 2), 16) || 201,
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g: parseInt(hex.slice(2, 4), 16) || 168,
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b: parseInt(hex.slice(4, 6), 16) || 74
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};
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}
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function classifyGlyphPixel(r, g, b) {
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if (r >= GLYPH_WHITE_THRESHOLD && g >= GLYPH_WHITE_THRESHOLD && b >= GLYPH_WHITE_THRESHOLD) {
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return "white";
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}
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if (r <= GLYPH_BLACK_THRESHOLD && g <= GLYPH_BLACK_THRESHOLD && b <= GLYPH_BLACK_THRESHOLD) {
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return "black";
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}
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return "edge";
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}
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function tintGlyphImageData(imageData, color) {
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var data = imageData.data;
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for (var i = 0; i < data.length; i += 4) {
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if (data[i + 3] < 4) {
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data[i + 3] = 0;
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continue;
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}
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var kind = classifyGlyphPixel(data[i], data[i + 1], data[i + 2]);
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if (kind === "white") {
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data[i] = color.r;
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data[i + 1] = color.g;
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data[i + 2] = color.b;
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} else if (kind === "black") {
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data[i] = 0;
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data[i + 1] = 0;
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data[i + 2] = 0;
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} else {
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var lum = (data[i] + data[i + 1] + data[i + 2]) / (3 * 255);
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data[i] = Math.round(lum * color.r);
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data[i + 1] = Math.round(lum * color.g);
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data[i + 2] = Math.round(lum * color.b);
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}
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}
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return imageData;
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}
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function tintGlyphImage(url, color, done) {
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var key = url + "|" + color.r + "," + color.g + "," + color.b;
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if (glyphTintCache[key]) {
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done(glyphTintCache[key]);
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return;
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}
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var img = new Image();
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img.onload = function () {
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var canvas = document.createElement("canvas");
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canvas.width = img.naturalWidth;
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canvas.height = img.naturalHeight;
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var ctx = canvas.getContext("2d");
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if (!ctx) {
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done(null);
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return;
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}
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ctx.drawImage(img, 0, 0);
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try {
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ctx.putImageData(
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tintGlyphImageData(ctx.getImageData(0, 0, canvas.width, canvas.height), color),
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0,
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0
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);
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} catch (err) {
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// file:// or cross-origin can taint the canvas; keep the original white glyph.
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done(null);
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return;
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}
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var dataUrl = canvas.toDataURL("image/png");
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glyphTintCache[key] = dataUrl;
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done(dataUrl);
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};
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img.onerror = function () {
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done(null);
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};
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img.src = url;
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}
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function hydratePromptGlyphs() {
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var color = getAmberTint();
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var imgs = document.querySelectorAll(".prompt__glyph-img[data-glyph-src]");
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for (var i = 0; i < imgs.length; i++) {
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(function (img) {
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var src = img.getAttribute("data-glyph-src");
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if (!src) {
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return;
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}
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tintGlyphImage(src, color, function (dataUrl) {
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if (dataUrl) {
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img.src = dataUrl;
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}
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});
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})(imgs[i]);
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}
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}
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hydratePromptGlyphs();
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var menu = document.getElementById("menu");
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if (!menu) {
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return;
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}
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var items = Array.prototype.slice.call(menu.querySelectorAll(".menu-item"));
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var selectedIndex = -1; // No default selection
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function setSelected(index) {
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if (index >= items.length) {
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return;
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}
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selectedIndex = index < 0 ? -1 : index;
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items.forEach(function (item, i) {
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var isSelected = i === selectedIndex;
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item.classList.toggle("is-selected", isSelected);
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item.setAttribute("aria-selected", isSelected ? "true" : "false");
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item.tabIndex = isSelected ? 0 : -1;
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});
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}
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function activateSelected() {
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var item = items[selectedIndex];
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if (!item) {
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return;
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}
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var action = item.getAttribute("data-action");
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console.log("[CO Pause Menu] Selected:", action);
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if (action === "resume") {
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console.log("[CO Pause Menu] Resume game (concept)");
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setSelected(-1);
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} else if (action === "map") {
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enterMapMode();
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} else if (action === "quit") {
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console.log("[CO Pause Menu] Quit to main menu (concept)");
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setSelected(-1);
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}
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}
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function moveSelection(delta) {
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var next = selectedIndex + delta;
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if (next < 0) {
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next = items.length - 1;
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} else if (next >= items.length) {
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next = 0;
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}
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setSelected(next);
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}
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items.forEach(function (item, index) {
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item.addEventListener("click", function () {
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setSelected(index);
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activateSelected();
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});
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});
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document.addEventListener("keydown", function (event) {
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switch (event.key) {
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case "ArrowUp":
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event.preventDefault();
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moveSelection(-1);
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break;
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case "ArrowDown":
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event.preventDefault();
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moveSelection(1);
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break;
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case "Enter":
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case " ":
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event.preventDefault();
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activateSelected();
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break;
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case "Escape":
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event.preventDefault();
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exitMapMode();
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break;
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default:
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break;
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}
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});
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if (selectedIndex >= 0) {
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setSelected(selectedIndex);
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}
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// ── Map mode state management ───────────────────────────────────
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var isMapMode = false;
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function enterMapMode() {
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isMapMode = true;
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console.log("[CO Pause Menu] Entering map mode");
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var leftPanel = document.querySelector(".left-panel");
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var mapWorld = document.getElementById("mapWorld");
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var pausePromptBar = document.getElementById("pausePromptBar");
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var mapPromptBar = document.getElementById("mapPromptBar");
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var mapBackButton = document.getElementById("mapBackButton");
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var serverPanel = document.querySelector(".server-panel");
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setSelected(-1);
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if (leftPanel) leftPanel.classList.add("is-hidden");
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if (serverPanel) serverPanel.style.display = "none";
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if (mapWorld) {
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mapWorld.classList.remove("is-blurred");
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mapWorld.classList.add("is-interactive");
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}
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if (pausePromptBar) pausePromptBar.hidden = true;
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if (mapPromptBar) mapPromptBar.hidden = false;
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if (mapBackButton) {
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mapBackButton.classList.add("is-visible");
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mapBackButton.setAttribute("aria-hidden", "false");
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}
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}
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function exitMapMode() {
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if (!isMapMode) {
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return;
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}
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isMapMode = false;
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console.log("[CO Pause Menu] Exiting map mode");
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var leftPanel = document.querySelector(".left-panel");
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var mapWorld = document.getElementById("mapWorld");
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var pausePromptBar = document.getElementById("pausePromptBar");
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var mapPromptBar = document.getElementById("mapPromptBar");
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var mapBackButton = document.getElementById("mapBackButton");
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var serverPanel = document.querySelector(".server-panel");
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if (mapBackButton) {
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mapBackButton.classList.remove("is-visible");
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mapBackButton.setAttribute("aria-hidden", "true");
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}
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if (leftPanel) leftPanel.classList.remove("is-hidden");
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if (serverPanel) serverPanel.style.display = "block";
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if (mapWorld) {
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mapWorld.classList.add("is-blurred");
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mapWorld.classList.remove("is-interactive");
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}
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if (pausePromptBar) pausePromptBar.hidden = false;
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if (mapPromptBar) mapPromptBar.hidden = true;
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setSelected(-1);
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}
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// ── Blur map initially ────────────────────────────────────────
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var initialMapWorld = document.getElementById("mapWorld");
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if (initialMapWorld) {
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initialMapWorld.classList.add("is-blurred");
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}
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// ── Map mode PC back button handler ───────────────────────────
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var mapBackButton = document.getElementById("mapBackButton");
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if (mapBackButton) {
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mapBackButton.addEventListener("click", function (event) {
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event.stopPropagation();
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exitMapMode();
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});
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}
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// ── Map pan/zoom (concept preview of future Fallout 76-style navigation) ──
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// Scroll to zoom, click-drag to pan once zoomed in. Real implementation
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// will eventually read controller right-stick input via F4SE instead.
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var pauseScreen = document.getElementById("pauseScreen");
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var mapWorld = document.getElementById("mapWorld");
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if (pauseScreen && mapWorld) {
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var MAX_ZOOM = 4;
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var ZOOM_STEP = 0.18;
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var zoom = 1;
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var MIN_ZOOM = 1; // Will be recalculated after map loads
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var panX = 0;
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var panY = 0;
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var isDragging = false;
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var lastX = 0;
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var lastY = 0;
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// Load the map image to measure its intrinsic dimensions, so we can
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// calculate the actual rendered bounds with background-size: contain
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// and set the dynamic MIN_ZOOM to prevent seeing past edges.
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var mapImg = new Image();
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var mapNaturalWidth = 1024;
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var mapNaturalHeight = 768;
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var mapDisplayWidth = 1024;
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var mapDisplayHeight = 768;
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mapImg.onload = function () {
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mapNaturalWidth = mapImg.naturalWidth;
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mapNaturalHeight = mapImg.naturalHeight;
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updateMapDisplayBounds();
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};
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mapImg.src = "assets/map.png";
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function updateMapDisplayBounds() {
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// Given the map's intrinsic size and the viewport size, calculate where
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// the map actually renders with background-size: contain.
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var viewportWidth = window.innerWidth;
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var viewportHeight = window.innerHeight;
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var mapAspect = mapNaturalWidth / mapNaturalHeight;
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var viewportAspect = viewportWidth / viewportHeight;
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if (mapAspect > viewportAspect) {
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// Map is wider: fit by width
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mapDisplayWidth = viewportWidth;
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mapDisplayHeight = viewportWidth / mapAspect;
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} else {
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// Map is taller: fit by height
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mapDisplayHeight = viewportHeight;
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mapDisplayWidth = viewportHeight * mapAspect;
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}
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// Calculate dynamic MIN_ZOOM so that even at full zoom-out, the map
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// fills the viewport and you can't see past the edges.
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// At zoom level Z, the map renders at (mapDisplayWidth * Z) x (mapDisplayHeight * Z).
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// To fill the viewport: Z >= max(viewportWidth / mapDisplayWidth, viewportHeight / mapDisplayHeight)
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MIN_ZOOM = Math.max(
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viewportWidth / mapDisplayWidth,
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viewportHeight / mapDisplayHeight
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);
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// If already zoomed in below the new MIN_ZOOM (shouldn't happen on init),
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// snap back to MIN_ZOOM.
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if (zoom < MIN_ZOOM) {
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zoom = MIN_ZOOM;
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panX = 0;
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panY = 0;
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applyMapTransform();
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}
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}
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updateMapDisplayBounds();
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window.addEventListener("resize", updateMapDisplayBounds);
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function applyMapTransform() {
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pauseScreen.style.setProperty("--map-zoom", String(zoom));
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pauseScreen.style.setProperty("--map-pan-x", panX + "px");
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pauseScreen.style.setProperty("--map-pan-y", panY + "px");
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}
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function clampPan() {
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// At the current zoom level, the map renders at (mapDisplayWidth * zoom) x (mapDisplayHeight * zoom).
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// The viewport is window.innerWidth x window.innerHeight. Pan offsets are clamped so that the
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// map's edges never go beyond the viewport edges.
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var zoomedMapWidth = mapDisplayWidth * zoom;
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var zoomedMapHeight = mapDisplayHeight * zoom;
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var viewportWidth = window.innerWidth;
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var viewportHeight = window.innerHeight;
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// If the zoomed map is smaller than the viewport, no panning is allowed.
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var maxPanX = Math.max(0, (zoomedMapWidth - viewportWidth) / 2);
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var maxPanY = Math.max(0, (zoomedMapHeight - viewportHeight) / 2);
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panX = Math.max(-maxPanX, Math.min(maxPanX, panX));
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panY = Math.max(-maxPanY, Math.min(maxPanY, panY));
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}
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mapWorld.addEventListener(
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"wheel",
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function (event) {
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event.preventDefault();
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var delta = event.deltaY > 0 ? -ZOOM_STEP : ZOOM_STEP;
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zoom = Math.max(MIN_ZOOM, Math.min(MAX_ZOOM, zoom + delta));
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if (zoom === MIN_ZOOM) {
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panX = 0;
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panY = 0;
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} else {
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clampPan();
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}
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applyMapTransform();
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},
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{ passive: false }
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);
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mapWorld.addEventListener("mousedown", function (event) {
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if (zoom <= MIN_ZOOM) {
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return;
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}
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isDragging = true;
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lastX = event.clientX;
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lastY = event.clientY;
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pauseScreen.classList.add("is-panning");
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});
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window.addEventListener("mousemove", function (event) {
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if (!isDragging) {
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return;
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}
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panX += event.clientX - lastX;
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panY += event.clientY - lastY;
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lastX = event.clientX;
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lastY = event.clientY;
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clampPan();
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applyMapTransform();
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});
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window.addEventListener("mouseup", function () {
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isDragging = false;
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pauseScreen.classList.remove("is-panning");
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});
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}
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})();
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