- Made F4AnimationDescriptor constructor public - Fixed logging macros by using std::string_view and renaming helpers - Fixed int32_t/uint32_t type mismatch in animation variable reads/writes - Disabled actor state flag setting (needs bitfield mapping in Phase 7) - Disabled dynamic spawn APIs pending CommonLibF4 verification (Phase 7) - Added move semantics to RemoteActionQueue for ProxyActorSlot Build status: clean compilation, Phase 6 testing ready with pre-placed proxies Co-authored-by: Cursor <cursoragent@cursor.com>
Include
This folder is for shared native plugin header files.
Possible future headers:
- protocol types
- player state types
- network client declarations
- logging declarations
- configuration types