46 lines
1.2 KiB
C++
46 lines
1.2 KiB
C++
#pragma once
|
|
|
|
namespace RE
|
|
{
|
|
class __declspec(novtable) BSCubeMapCamera :
|
|
public NiCamera // 000
|
|
{
|
|
public:
|
|
static constexpr auto RTTI{ RTTI::BSCubeMapCamera };
|
|
static constexpr auto VTABLE{ VTABLE::BSCubeMapCamera };
|
|
static constexpr auto Ni_RTTI{ Ni_RTTI::BSCubeMapCamera };
|
|
|
|
enum class FaceEnableFlags
|
|
{
|
|
kEnablePosX = 0x1,
|
|
kEnableNegX = 0x2,
|
|
kEnablePosY = 0x4,
|
|
kEnableNegY = 0x8,
|
|
kEnablePosZ = 0x10,
|
|
kEnableNegZ = 0x20,
|
|
kEnableAll = 0x3F
|
|
};
|
|
|
|
enum class Face
|
|
{
|
|
kPosX = 0x0,
|
|
kNegX = 0x1,
|
|
kPosY = 0x2,
|
|
kNegY = 0x3,
|
|
kPosZ = 0x4,
|
|
kNegZ = 0x5
|
|
};
|
|
|
|
// add
|
|
virtual void Click(FaceEnableFlags a_faceEnableFlags, bool a_silhouette, bool a_clearScene, bool a_LODOnly); // 3A
|
|
|
|
// members
|
|
BSTArray<NiPointer<NiAVObject>, BSTArrayHeapAllocator> cubeMapScene; // 1A0
|
|
NiPointer<BSShaderAccumulator> accumulator; // 1B8
|
|
NiPointer<BSShaderAccumulator> accumulatorBackground; // 1C0
|
|
NiPointer<NiCamera> cameraBackground; // 1C8
|
|
NiColorA silhouetteColor; // 1D0
|
|
};
|
|
static_assert(sizeof(BSCubeMapCamera) == 0x1E0);
|
|
}
|