CRITICAL FIX:
The problem wasn't that we needed less SetPosition() - it was that we needed
MORE Move() calls!
ROOT CAUSE:
The AI doesn't automatically call Move(). We have to call it ourselves.
Without frequent Move() calls, there's no velocity updates, no animations.
THE FIX:
- Call Move() EVERY FRAME with the calculated delta (0.016F frame time)
- This updates character controller velocity every frame
- Havok animation graph sees velocity and evaluates animations
- SetPosition() only every 500ms to correct accumulated position error
RESULT:
- Smooth continuous movement (Move() every frame = smooth locomotion)
- Proper animations (velocity updates trigger graph evaluation)
- Network sync (SetPosition() prevents drift)
The key insight: We're not letting AI do it naturally - we're DRIVING the
Move() calls ourselves! The proxy is a puppet, but we can control it properly
by actively updating its velocity via Move() every frame.
Expected behavior:
- Proxy moves smoothly and continuously
- Walking/running animations play
- Position stays synchronized with network data
Co-authored-by: Cursor <cursoragent@cursor.com>