42 lines
2.3 KiB
C++
42 lines
2.3 KiB
C++
#pragma once
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#include "RE/B/BGSDirectionalAmbientLightingColors.h"
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namespace RE
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{
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class INTERIOR_DATA
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{
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public:
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// members
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std::uint32_t ambient; // 00
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std::uint32_t directional; // 04
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std::uint32_t fogColorNear; // 08
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float fogNear; // 0C
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float fogFar; // 10
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std::uint32_t directionalXY; // 14
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std::uint32_t directionalZ; // 18
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float directionalFade; // 1C
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float clipDist; // 20
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float fogPower; // 24
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BGSDirectionalAmbientLightingColors directionalAmbientLightingColors; // 28
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std::uint32_t fogColorFar; // 48
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float fogClamp; // 4C
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float lightFadeStart; // 50
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float lightFadeEnd; // 54
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std::uint32_t lightingTemplateInheritanceFlags; // 58
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float fogHeightMid; // 5C
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float fogHeightRange; // 60
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std::uint32_t fogColorHighNear; // 64
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std::uint32_t fogColorHighFar; // 68
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float fogHighDensityScale; // 6C
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float fogNearColorScale; // 70
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float fogFarColorScale; // 74
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float fogHighNearColorScale; // 78
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float fogHighFarColorScale; // 7C
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float fogFarHeightMid; // 80
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float fogFarHeightRange; // 84
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std::uint32_t interiorOffset; // 88
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};
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static_assert(sizeof(INTERIOR_DATA) == 0x8C);
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}
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