Implement solo-cell logic to suppress transform packet sends and remote proxy representation while the local player is in COVault109, allowing first-time character creation to remain visually single-player. One entry location update is sent so other clients can hold stale proxies before suppression begins. Added F4TSoloCell.h helper for load-order-independent solo cell recognition by editor ID and cached FormID.
Include
This folder is for shared native plugin header files.
Possible future headers:
- protocol types
- player state types
- network client declarations
- logging declarations
- configuration types