Add new Papyrus scripts (CoSync.psc, CoSyncPlayer.psc, CoSyncQuest.psc) providing native bindings and quest/player proxy logic for networking: connection/session APIs, entity management, world/weather/workshop/companion sync, consumable/pipboy/door/power-armor events, and proxy animation/initialization handlers. Refactor the proxy actor controller (F4TProxyActorController.cpp) to support dynamic/runtime proxy spawning and improved lifecycle/visibility handling: change proxy base/form IDs to COPlayerProxy/CommonwealthOnline, add process-list actor lookup, spawn helpers, play-space/cell checks, 3D visibility refresh, ActorHandle usage, and spawn mutexes and globals for safer spawning. Update docs and setup (architecture.md, limitations.md, plugin/setup.md) to describe global dynamic spawn behavior, max runtime proxies (kMaxRuntimeProxyActors = 4), and validation checklist; update launch-two-fallout4.bat to show instance log locations. Misc: small tweaks to logging and debug flags to gate diagnostics.
Creation Kit Files
This folder is for Creation Kit-side work for Commonwealth Online.
The Creation Kit plugin should provide controlled test content for multiplayer experiments.
Planned Contents
- Test cell
- Placeholder remote player actor
- Debug markers
- Optional Papyrus helper scripts
- Optional startup quest for testing
Plugin Format
Early development can use an ESP.
Possible file name:
Fallout4Together_Test.esp
Important
Do not commit Bethesda master files or game assets.
Only commit original plugin files and original scripts created for this project.