Files
Commonwealth-Online-Public/protocol
andrew b505477e08 Add COVault109 solo-cell handling
Implement solo-cell logic to suppress transform packet sends and remote proxy representation while the local player is in COVault109, allowing first-time character creation to remain visually single-player. One entry location update is sent so other clients can hold stale proxies before suppression begins. Added F4TSoloCell.h helper for load-order-independent solo cell recognition by editor ID and cached FormID.
2026-06-29 14:46:11 +12:00
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Protocol

This folder documents the planned network protocol for Commonwealth Online.

The first protocol should be simple and focused on player transform sync.

First Packet Types

  • Welcome packet
  • Transform packet
  • World state packet (host time and weather) — see world-state.md
  • Server world state packet (dev GUI weather/time) — see server-world-state.md
  • Disconnect packet

Future Packet Types

  • Animation state packet
  • Fire weapon packet
  • Health packet
  • Chat packet
  • Cell change packet

Design Goals

The protocol should be:

  • Simple
  • Easy to debug
  • Versioned
  • Safe to extend
  • Clear enough to test outside Fallout 4

Early Testing

The protocol should be testable using fake clients before being connected to Fallout 4.