Implement solo-cell logic to suppress transform packet sends and remote proxy representation while the local player is in COVault109, allowing first-time character creation to remain visually single-player. One entry location update is sent so other clients can hold stale proxies before suppression begins. Added F4TSoloCell.h helper for load-order-independent solo cell recognition by editor ID and cached FormID.
Creation Kit Files
This folder is for Creation Kit-side work for Commonwealth Online.
The Creation Kit plugin should provide controlled test content for multiplayer experiments.
Planned Contents
- Test cell
- Placeholder remote player actor
- Debug markers
- Optional Papyrus helper scripts
- Optional startup quest for testing
Plugin Format
Early development can use an ESP.
Possible file name:
Fallout4Together_Test.esp
Important
Do not commit Bethesda master files or game assets.
Only commit original plugin files and original scripts created for this project.