Files
Commonwealth-Online-Public/plugin/lib/commonlibf4/include/RE/U/UI_DEPTH_PRIORITY.h
T
2026-05-30 18:33:24 +12:00

30 lines
1.1 KiB
C++

#pragma once
namespace RE
{
enum class UI_DEPTH_PRIORITY : std::int32_t
{
kUndefined = 0x0, //
k3DUnderHUD = 0x1, // WorkshopMenu3D
kBook = 0x2, // BookMenu
kScope = 0x3, // ScopeMenu
kSWFLoader = 0x4, //
kHUD = 0x5, //
kStandard = 0x6, // PipboyMenu, PowerArmorRenderer, HUDRainRenderer, LockpickingMenu3D
kStandard3DModel = 0x7, // Container3D, WorkbenchItem3D
kPipboy = 0x8, //
kTerminal = 0x9, //
kGameMessage = 0xA, //
kPauseMenu = 0xB, //
kLoadingFader = 0xC, //
kLoading3DModel = 0xD, // BackgroundScreenModel
kLoadingMenu = 0xE, //
kMessage = 0xF, //
kButtonBarMenu = 0x10, // FlatScreenModel, HUDScreenModel
kButtonBarSupressingMenu = 0x11, //
kDebug = 0x12, //
kConsole = 0x13, //
kCursor = 0x14 //
};
}