34 lines
1013 B
C++
34 lines
1013 B
C++
#pragma once
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#include "RE/N/NiObject.h"
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namespace RE
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{
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class NiAVObject;
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class NiUpdateData;
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class __declspec(novtable) NiCollisionObject :
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public NiObject // 00
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{
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public:
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static constexpr auto RTTI{ RTTI::NiCollisionObject };
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static constexpr auto VTABLE{ VTABLE::NiCollisionObject };
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static constexpr auto Ni_RTTI{ Ni_RTTI::NiCollisionObject };
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// add
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virtual void SetSceneGraphObject(NiAVObject* a_sceneObject); // 28
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virtual void UpdateWorldData(NiUpdateData& a_updateData); // 29
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virtual void Initialize([[maybe_unused]] void* a_data) { return; } // 2A
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virtual void Convert([[maybe_unused]] std::uint32_t a_version, [[maybe_unused]] void* a_data) { return; } // 2B
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NiAVObject* GetSceneGraphObject() const
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{
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return sceneObject;
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}
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// members
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NiAVObject* sceneObject; // 10
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};
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static_assert(sizeof(NiCollisionObject) == 0x18);
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}
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