Files
Commonwealth-Online-Public/plugin/lib/commonlibf4/include/RE/I/IPathFollowerState.h
T
2026-05-30 18:33:24 +12:00

33 lines
1.1 KiB
C++

#pragma once
namespace RE
{
class BSPathingStreamRead;
class BSPathingStreamWrite;
class ICheckEndReachedFunctorMapper;
class MovementPlannerAgentReturnDataSmallDelta;
class MovementTweenerAgentOutputData;
class PathFollowerStateUpdateData;
class IPathFollowerState
{
public:
static constexpr auto RTTI{ RTTI::IPathFollowerState };
static constexpr auto VTABLE{ VTABLE::IPathFollowerState };
enum class PATH_FOLLOWER_STATE_RESULT : std::uint32_t
{
kContinue = 0x0,
kDone = 0x1
};
virtual ~IPathFollowerState(); // 00
// add
virtual IPathFollowerState::PATH_FOLLOWER_STATE_RESULT Update(const PathFollowerStateUpdateData*, MovementPlannerAgentReturnDataSmallDelta*, MovementTweenerAgentOutputData*); // 01
virtual void SaveGame(BSPathingStreamWrite*, const ICheckEndReachedFunctorMapper*) = 0; // 02
virtual void LoadGame(BSPathingStreamRead*, const ICheckEndReachedFunctorMapper*) = 0; // 03
};
static_assert(sizeof(IPathFollowerState) == 0x8);
}