Files
Commonwealth-Online-Public/plugin
andrew 9b133b3109 Add proxy positioning API and CK-placed pool
Add a ProxyGameAPI (F4TProxyGameAPI.h/.cpp) exposing PositionRemoteActor which centralizes positioning logic, play-space resolution, MoveRefrToPosition-style moves, and 20Hz throttling bypass for forced moves. Replace ad-hoc SetPosition/SetHeading calls across the proxy controller to use the new API, ensuring correct cell/worldspace migration, logging, and move-rate throttling.

Introduce support for Creation Kit placed proxy refs: detect CK-placed proxies by editor ID prefix or base form, populate a per-cell proxy pool, and prefer assigning CK-placed proxies for runtime remotes (with fallbacks). Update proxy spawn/holding logic (skip smooth frame once, handle settle states, preserve/reuse CK pool entries) and improve worldspace/cell mismatch checks to avoid incorrect movement across play spaces.

Other changes: add CommonwealthOnline.esp resource file, update setup.md with the new local FormID (0x002666) for COPlayerProxy, enable animation sync gating to require loaded 3D, and small logging/message improvements.
2026-06-07 21:24:07 +12:00
..
2026-05-30 18:13:54 +12:00

Commonwealth Online Plugin

This is the native Commonwealth Online F4SE plugin using CommonLibF4.

Requirements

  • XMake [3.0.0+]
  • C++23 Compiler (MSVC or Clang-CL)

Getting Started

git clone --recurse-submodules https://github.com/libxse/Fallout4Together
cd Fallout4Together

Build

To build the project, run the following command:

xmake build

Note: This will generate a build/windows/ directory in the project's root directory with the build output.

Build Output (Optional)

If you want to redirect the build output, set one of the following environment variables:

  • Path to a Mod Manager mods folder: XSE_FO4_MODS_PATH

    or

  • Path to a Fallout 4 install folder: XSE_FO4_GAME_PATH

Project Generation (Optional)

If you use Visual Studio, run the following command:

xmake project -k vsxmake

Note: This will generate a vsxmakeXXXX/ directory in the project's root directory using the latest version of Visual Studio installed on the system.

Alternatively, if you do not use Visual Studio, you can generate a compile_commands.json file for use with a laguage server like clangd in any code editor that supports it, like vscode:

xmake project -k compile_commands

Note: You must have a language server extension installed to make use of this file. I recommend clangd. Do not have more than one installed at a time as they will conflict with each other. I also recommend installing the xmake extension if available to make building the project easier.

Upgrading Packages (Optional)

If you want to upgrade the project's dependencies, run the following commands:

xmake repo --update
xmake require --upgrade

Documentation

Please refer to the Wiki for more advanced topics.