Files
Commonwealth-Online-Public/creation-kit
andrew 89c3e82554 Implement proxy weapon animation sync for ranged guns
Milestone 1: Proxy actors now equip remote players' right-hand weapons and play armed idle/locomotion poses when weaponDrawn=true. Adds rightHand weapon slot to equippedItems protocol, weapon graph variable support (iSyncGunDown: 0=drawn, 1=holstered), and weapon FSM events (weaponDraw, readyStateEnter, gunDownStateEnter). Fixes two critical animation state churn bugs: frustum-visibility flicker no longer resets animation state on every update tick, and idle proxies no longer register as changed on every frame. Includes WeaponBehavior graph loading via AIProcess::RequestLoadAnimationsForWeaponChange() and manual weapon attachment fallback. New docs/weapon-animation-sync.md reference guide maps animation events and variables from F4-Animation-Research. Experimental alert-state reassertion for armed proxies to test NPC combat state gating of weapon-ready poses.
2026-07-02 17:23:09 +12:00
..
2026-05-30 18:13:54 +12:00

Creation Kit Files

This folder is for Creation Kit-side work for Commonwealth Online.

The Creation Kit plugin should provide controlled test content for multiplayer experiments.

Planned Contents

  • Test cell
  • Placeholder remote player actor
  • Debug markers
  • Optional Papyrus helper scripts
  • Optional startup quest for testing

Plugin Format

Early development can use an ESP.

Possible file name:

Fallout4Together_Test.esp

Important

Do not commit Bethesda master files or game assets.

Only commit original plugin files and original scripts created for this project.