25 lines
446 B
C++
25 lines
446 B
C++
#pragma once
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namespace RE
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{
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enum class PLAYER_ACTION : std::int32_t
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{
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kNone = 0x0,
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kSwingMeleeWeapon = 0x1,
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kCastProjectileSpell = 0x2,
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kShootBow = 0x3,
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kZKeyObject = 0x4,
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kJumping = 0x5,
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kKnockingOverObjects = 0x6,
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kStandOnTableChair = 0x7,
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kIronSights = 0x8,
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kDestroyObject = 0x9,
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kLockedObject = 0xA,
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kPickpocket = 0xB,
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kCastSelfSpell = 0xC,
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kShout = 0xD,
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kActorCollision = 0xE,
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kInvalidMarker = 0x10,
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};
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}
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