Files
Commonwealth-Online-Public/plugin/lib/commonlibf4/include/RE/P/PowerArmorModMenu.h
T
2026-05-30 18:33:24 +12:00

50 lines
4.8 KiB
C++

#pragma once
#include "RE/E/ExamineMenu.h"
namespace RE
{
class __declspec(novtable) PowerArmorModMenu :
public ExamineMenu
{
public:
static constexpr auto RTTI{ RTTI::PowerArmorModMenu };
static constexpr auto VTABLE{ VTABLE::PowerArmorModMenu };
static constexpr auto MENU_NAME{ "PowerArmorModMenu"sv };
virtual ~PowerArmorModMenu(); // 00
// override (ExamineMenu)
virtual void PreDisplay() override;
virtual void BuildCanceled() override; // 16
virtual void BuildConfirmed(bool a_ownerIsWorkbench) override; // 17
virtual bool GetWorkbenchHasInventory() override; // 18
virtual const ModChoiceData* QCurrentModChoiceData() override; // 19
virtual void ShowBuildFailureMessage() override; // 1A
virtual EQUIP_TYPE GetInventoryEntryEquipState(const InventoryUserUIInterfaceEntry& a_entry) override; // 1C
virtual void ShowCurrent3D() override; // 1D
virtual void HighlightWeaponPart() override; // 28
virtual void ResetHighlight() override; // 29
virtual void CreateModdedInventoryItem() override; // 2A
virtual const char* GetBuildConfirmButtonLabel() override; // 30
virtual void GetBuildConfirmQuestion(char* a_buffer, std::uint32_t a_bufferLength) override; // 31
virtual bool GetCanRepairSelectedItem() override; // 32
virtual NiAVObject* GetCurrent3D() override; // 33
virtual bool GetCurrent3DLoaded() override; // 34
virtual bool GetIsValidInventoryItem(const BGSInventoryItem& a_item, std::uint32_t a_stackID) override; // 35
virtual const char* GetMenuName() override; // 36
virtual void OnSwitchBaseItem() override; // 37
virtual void PopulateInventoryItemObj(ObjectRefHandle a_owner, const InventoryUserUIInterfaceEntry& a_entry, Scaleform::GFx::Value& a_itemObj) override; // 38
virtual void RegisterMenuComponents(const Scaleform::GFx::FunctionHandler::Params& a_params) override; // 39
virtual void RepairSelectedItem() override; // 3A
virtual void SetFilter() override; // 3B
virtual void ToggleItemEquipped() override; // 3D
virtual void UpdateModChoiceList() override; // 3F
// members
WorkbenchMenuBase::ModChoiceData repairData; // 810
bool queuePreviewedPieceAttatch; // 848
};
static_assert(sizeof(PowerArmorModMenu) == 0x850);
}