24 lines
716 B
C++
24 lines
716 B
C++
#pragma once
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#include "RE/G/GameMenuBase.h"
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namespace RE
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{
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class __declspec(novtable) TerminalMenuButtons :
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public GameMenuBase // 00
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{
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public:
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static constexpr auto RTTI{ RTTI::TerminalMenuButtons };
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static constexpr auto VTABLE{ VTABLE::TerminalMenuButtons };
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static constexpr auto MENU_NAME{ "TerminalMenuButtons"sv };
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virtual ~TerminalMenuButtons(); // 00
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// override (GameMenuBase)
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virtual void Call(const Params&) override; // 01
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virtual void MapCodeObjectFunctions() override; // 02
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virtual UI_MESSAGE_RESULTS ProcessMessage(UIMessage& a_message) override; // 03
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};
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static_assert(sizeof(TerminalMenuButtons) == 0xE0);
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}
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