Files
Commonwealth-Online-Public/creation-kit
andrew 3d14918ee8 Add staging step and reorganize assets
Add stage-mod.bat and update build scripts to stage the mod package instead of automatically deploying (build-all.bat now calls stage-mod.bat; build.bat prints plugin output path and packaging hint). Reorganize Creation Kit assets into DataFolder and RawAssets directories, add new mesh/texture files, and update CommonwealthOnline_Vault109.esp. Also include ancillary updates to deploy scripts, docs, and server code to reflect the new packaging workflow.
2026-06-17 23:03:30 +12:00
..
2026-05-30 18:13:54 +12:00

Creation Kit Files

This folder is for Creation Kit-side work for Commonwealth Online.

The Creation Kit plugin should provide controlled test content for multiplayer experiments.

Planned Contents

  • Test cell
  • Placeholder remote player actor
  • Debug markers
  • Optional Papyrus helper scripts
  • Optional startup quest for testing

Plugin Format

Early development can use an ESP.

Possible file name:

Fallout4Together_Test.esp

Important

Do not commit Bethesda master files or game assets.

Only commit original plugin files and original scripts created for this project.