35 lines
982 B
C++
35 lines
982 B
C++
#pragma once
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#include "RE/B/BSPointerHandle.h"
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#include "RE/N/NiPoint3.h"
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namespace RE
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{
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class DoorTeleportData;
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class PLAYER_TARGET_LOC
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{
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public:
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using ArrivalFunc_t = void(void*);
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// members
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TESWorldSpace* world; // 00
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TESObjectCELL* interior; // 08
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DoorTeleportData* transitionTel; // 10
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NiPoint3 location; // 18
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NiPoint3 angle; // 24
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TESObjectREFR* walkThroughDoor; // 30
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ArrivalFunc_t* arrivalFunc; // 38
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void* arrivalFuncData; // 40
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ObjectRefHandle furnitureRef; // 48
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ObjectRefHandle fastTravelMarker; // 4C
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float fastTravelDist; // 50
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bool resetWeather; // 54
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bool allowAutoSave; // 55
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bool preventLoadMenu; // 56
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bool skyTransition; // 57
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bool isValid; // 58
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};
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static_assert(sizeof(PLAYER_TARGET_LOC) == 0x60);
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}
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