Files
Commonwealth-Online-Public/plugin/lib/commonlibf4/include/RE/B/BSTextureSet.h
T
2026-05-30 18:33:24 +12:00

29 lines
1.3 KiB
C++

#pragma once
#include "RE/B/BSFixedString.h"
#include "RE/B/BSShaderProperty.h"
#include "RE/N/NiObject.h"
#include "RE/N/NiPointer.h"
namespace RE
{
class NiTexture;
class __declspec(novtable) BSTextureSet :
public NiObject // 00
{
public:
static constexpr auto RTTI{ RTTI::BSTextureSet };
static constexpr auto VTABLE{ VTABLE::BSTextureSet };
static constexpr auto Ni_RTTI{ Ni_RTTI::BSTextureSet };
// add
virtual const BSFixedString* GetTextureFilenameFS(BSShaderProperty::TextureTypeEnum a_type) = 0; // 28
virtual const char* GetTextureFilename(BSShaderProperty::TextureTypeEnum a_type) = 0; // 29
virtual void GetTexture(const void* a_prefetchedHandle, BSShaderProperty::TextureTypeEnum a_type, NiPointer<NiTexture>* a_texture, bool a_srgb); // 2A
virtual void GetTexture(BSShaderProperty::TextureTypeEnum a_type, NiPointer<NiTexture>* a_texture, bool a_srgb) = 0; // 2B
virtual void SetTextureFilename(BSShaderProperty::TextureTypeEnum a_type, const char* a_filename) = 0; // 2C
};
static_assert(sizeof(BSTextureSet) == 0x10);
}