Files
Commonwealth-Online-Public/plugin/lib/commonlibf4/include/RE/P/PLAYER_TARGET_LOC.h
T
2026-05-30 18:33:24 +12:00

35 lines
982 B
C++

#pragma once
#include "RE/B/BSPointerHandle.h"
#include "RE/N/NiPoint3.h"
namespace RE
{
class DoorTeleportData;
class PLAYER_TARGET_LOC
{
public:
using ArrivalFunc_t = void(void*);
// members
TESWorldSpace* world; // 00
TESObjectCELL* interior; // 08
DoorTeleportData* transitionTel; // 10
NiPoint3 location; // 18
NiPoint3 angle; // 24
TESObjectREFR* walkThroughDoor; // 30
ArrivalFunc_t* arrivalFunc; // 38
void* arrivalFuncData; // 40
ObjectRefHandle furnitureRef; // 48
ObjectRefHandle fastTravelMarker; // 4C
float fastTravelDist; // 50
bool resetWeather; // 54
bool allowAutoSave; // 55
bool preventLoadMenu; // 56
bool skyTransition; // 57
bool isValid; // 58
};
static_assert(sizeof(PLAYER_TARGET_LOC) == 0x60);
}