Files
Commonwealth-Online-Public/plugin/lib/commonlibf4/include/RE/A/ActorPackageData.h
T
2026-05-30 18:33:24 +12:00

31 lines
1.5 KiB
C++

#pragma once
#include "RE/P/PTYPE.h"
namespace RE
{
class ActorPackageLoadFormBuffer;
class BGSSaveFormBuffer;
class IProcedureTreeExecState;
class __declspec(novtable) ActorPackageData
{
public:
static constexpr auto RTTI{ RTTI::ActorPackageData };
static constexpr auto VTABLE{ VTABLE::ActorPackageData };
virtual ~ActorPackageData(); // 00
// add
virtual PTYPE GetPackageType() = 0; // 01
virtual IProcedureTreeExecState* GetProcedureExecState() { return nullptr; } // 02
virtual void SetProcedureExecState([[maybe_unused]] IProcedureTreeExecState& a_procedureExecState) { return; } // 03
virtual void ClearProcedureExecState() { return; } // 04
virtual void SaveGame(BGSSaveFormBuffer* a_saveGameBuffer) = 0; // 05
virtual void LoadGame(ActorPackageLoadFormBuffer* a_loadGameBuffer) = 0; // 06
virtual void InitLoadGame([[maybe_unused]] ActorPackageLoadFormBuffer* a_loadGameBuffer) { return; } // 07
virtual void ResetPackData([[maybe_unused]] TESPackage* a_pack) { return; } // 08
};
static_assert(sizeof(ActorPackageData) == 0x8);
}