Files
Commonwealth-Online-Public/plugin/lib/commonlibf4/include/RE/B/BGSLoadGameBuffer.h
T
2026-05-30 18:33:24 +12:00

32 lines
847 B
C++

#pragma once
#include "RE/B/BGSSaveLoadScrapBuffer.h"
namespace RE
{
class __declspec(novtable) BGSLoadGameBuffer
{
public:
static constexpr auto RTTI{ RTTI::BGSLoadGameBuffer };
static constexpr auto VTABLE{ VTABLE::BGSLoadGameBuffer };
virtual ~BGSLoadGameBuffer(); // 00
// add
virtual std::uint8_t GetVersion(void); // 01
void LoadDataEndian(void* a_data, std::uint32_t a_offset, std::uint32_t a_size)
{
using func_t = decltype(&BGSLoadGameBuffer::LoadDataEndian);
static REL::Relocation<func_t> func{ ID::BGSLoadGameBuffer::LoadDataEndian };
return func(this, a_data, a_offset, a_size);
}
// members
BGSSaveLoadScrapBuffer buffer; // 008
std::uint32_t bufferSize; // 020
std::uint32_t bufferPosition; // 024
};
static_assert(sizeof(BGSLoadGameBuffer) == 0x28);
}