Add a safe neutralization pass for Stage 4 runtime proxy actors and document the change. Introduces NeutralizeProxyActor and supporting helpers (ProxyNeutralizationReason, GetProxyNeutralizationReasonLabel, FormatPosition, IsProxyMovementPackageType, IsProxyFleeOrAlarmPackageType) plus kProxyNeutralizationInterval and a compile-time gate kEnableProxyAIMovementIntentSuppression (default=false). Adds SuppressProxyAIMovementIntent (default-disabled due to a crash observed during testing) which attempts safe package/process interruption using only confirmed CommonLibF4 APIs (EndInterruptPackage, InitiateDoNothingPackage, SetAvoidanceDisabled, command/process handle clears) and extensive throttled logs and TODOs for further unsafe changes. Neutralization is invoked after spawn promotion, on slot reassignment, during active maintenance, and while holding. Updates plugin logic to call neutralization at these points. Updates docs/architecture.md and docs/dev-log.md with the design, testing notes, and rationale (including the safety gate and next steps). Builds succeed; manual in-game validations are still pending.
Fallout4Together Plugin
This is the native Fallout4Together plugin using CommonLibF4.
Requirements
- XMake [3.0.0+]
- C++23 Compiler (MSVC or Clang-CL)
Getting Started
git clone --recurse-submodules https://github.com/libxse/Fallout4Together
cd Fallout4Together
Build
To build the project, run the following command:
xmake build
Note: This will generate a
build/windows/directory in the project's root directory with the build output.
Build Output (Optional)
If you want to redirect the build output, set one of the following environment variables:
-
Path to a Mod Manager mods folder:
XSE_FO4_MODS_PATHor
-
Path to a Fallout 4 install folder:
XSE_FO4_GAME_PATH
Project Generation (Optional)
If you use Visual Studio, run the following command:
xmake project -k vsxmake
Note: This will generate a
vsxmakeXXXX/directory in the project's root directory using the latest version of Visual Studio installed on the system.
Alternatively, if you do not use Visual Studio, you can generate a compile_commands.json file for use with a laguage server like clangd in any code editor that supports it, like vscode:
xmake project -k compile_commands
Note: You must have a language server extension installed to make use of this file. I recommend
clangd. Do not have more than one installed at a time as they will conflict with each other. I also recommend installing thexmakeextension if available to make building the project easier.
Upgrading Packages (Optional)
If you want to upgrade the project's dependencies, run the following commands:
xmake repo --update
xmake require --upgrade
Documentation
Please refer to the Wiki for more advanced topics.