Milestone 1: Proxy actors now equip remote players' right-hand weapons and play armed idle/locomotion poses when weaponDrawn=true. Adds rightHand weapon slot to equippedItems protocol, weapon graph variable support (iSyncGunDown: 0=drawn, 1=holstered), and weapon FSM events (weaponDraw, readyStateEnter, gunDownStateEnter). Fixes two critical animation state churn bugs: frustum-visibility flicker no longer resets animation state on every update tick, and idle proxies no longer register as changed on every frame. Includes WeaponBehavior graph loading via AIProcess::RequestLoadAnimationsForWeaponChange() and manual weapon attachment fallback. New docs/weapon-animation-sync.md reference guide maps animation events and variables from F4-Animation-Research. Experimental alert-state reassertion for armed proxies to test NPC combat state gating of weapon-ready poses.
Creation Kit Files
This folder is for Creation Kit-side work for Commonwealth Online.
The Creation Kit plugin should provide controlled test content for multiplayer experiments.
Planned Contents
- Test cell
- Placeholder remote player actor
- Debug markers
- Optional Papyrus helper scripts
- Optional startup quest for testing
Plugin Format
Early development can use an ESP.
Possible file name:
Fallout4Together_Test.esp
Important
Do not commit Bethesda master files or game assets.
Only commit original plugin files and original scripts created for this project.