Promote a single runtime-spawned proxy as the preferred active remote-player representation (Stage 3 / 3.7) while preserving the placed reference as a fallback. Updates include: detailed architecture and dev-log additions describing staged diagnostics (3.1–3.7), PlaceAtMe-backed spawn candidate isolation/settle, vanilla/Codsworth diagnostics, console PlaceAtMe testing, near-player visibility holds, and PASS/PARTIAL/FAIL diagnostic outcomes. Code changes (plugin/include & plugin/src): adjust header comment and implement numerous runtime proxy features and diagnostics: new constants, enums, structs, state variables, logging helpers, position/distance helpers, absolute FormID lookup, runtime actor base selection (custom vs vanilla), PlaceAtMe-backed spawn state machine, debug placement/hold timing, candidate snapshot/isolation, promotion to active runtime proxy, and many throttled/logged diagnostics. The placed CK reference remains the fallback if runtime spawn/validation fails. Docs changed: docs/architecture.md and docs/dev-log.md updated to describe the new Stage 3 behavior and testing notes. Files changed: docs/architecture.md, docs/dev-log.md, plugin/include/F4TProxyActorController.h, plugin/src/F4TProxyActorController.cpp. Behavioral notes: single-proxy only (Stage 4 mapping deferred), extensive diagnostic logging added, and in-game validation/testing remains pending.
Fallout4Together Plugin
This is the native Fallout4Together plugin using CommonLibF4.
Requirements
- XMake [3.0.0+]
- C++23 Compiler (MSVC or Clang-CL)
Getting Started
git clone --recurse-submodules https://github.com/libxse/Fallout4Together
cd Fallout4Together
Build
To build the project, run the following command:
xmake build
Note: This will generate a
build/windows/directory in the project's root directory with the build output.
Build Output (Optional)
If you want to redirect the build output, set one of the following environment variables:
-
Path to a Mod Manager mods folder:
XSE_FO4_MODS_PATHor
-
Path to a Fallout 4 install folder:
XSE_FO4_GAME_PATH
Project Generation (Optional)
If you use Visual Studio, run the following command:
xmake project -k vsxmake
Note: This will generate a
vsxmakeXXXX/directory in the project's root directory using the latest version of Visual Studio installed on the system.
Alternatively, if you do not use Visual Studio, you can generate a compile_commands.json file for use with a laguage server like clangd in any code editor that supports it, like vscode:
xmake project -k compile_commands
Note: You must have a language server extension installed to make use of this file. I recommend
clangd. Do not have more than one installed at a time as they will conflict with each other. I also recommend installing thexmakeextension if available to make building the project easier.
Upgrading Packages (Optional)
If you want to upgrade the project's dependencies, run the following commands:
xmake repo --update
xmake require --upgrade
Documentation
Please refer to the Wiki for more advanced topics.