30 lines
1.1 KiB
C++
30 lines
1.1 KiB
C++
#pragma once
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namespace RE
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{
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enum class UI_DEPTH_PRIORITY : std::int32_t
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{
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kUndefined = 0x0, //
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k3DUnderHUD = 0x1, // WorkshopMenu3D
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kBook = 0x2, // BookMenu
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kScope = 0x3, // ScopeMenu
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kSWFLoader = 0x4, //
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kHUD = 0x5, //
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kStandard = 0x6, // PipboyMenu, PowerArmorRenderer, HUDRainRenderer, LockpickingMenu3D
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kStandard3DModel = 0x7, // Container3D, WorkbenchItem3D
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kPipboy = 0x8, //
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kTerminal = 0x9, //
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kGameMessage = 0xA, //
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kPauseMenu = 0xB, //
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kLoadingFader = 0xC, //
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kLoading3DModel = 0xD, // BackgroundScreenModel
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kLoadingMenu = 0xE, //
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kMessage = 0xF, //
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kButtonBarMenu = 0x10, // FlatScreenModel, HUDScreenModel
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kButtonBarSupressingMenu = 0x11, //
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kDebug = 0x12, //
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kConsole = 0x13, //
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kCursor = 0x14 //
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};
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}
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