29 lines
1.0 KiB
C++
29 lines
1.0 KiB
C++
#pragma once
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#include "RE/B/BSTArray.h"
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#include "RE/C/CachedValueData.h"
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namespace RE
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{
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class CachedValues
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{
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public:
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// members
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float cachedRadius; // 00
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float cachedWidth; // 04
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float cachedLength; // 08
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float cachedForwardLength; // 0C
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float cachedDPS; // 10
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float cachedEyeLevel; // 14
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float cachedWalkSpeed; // 18
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float cachedRunSpeed; // 1C
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float cachedJogSpeed; // 20
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float cachedFastWalkSpeed; // 24
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std::uint32_t booleanValues; // 28
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std::uint32_t flags; // 2C
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BSTArray<CachedValueData> actorValueCache; // 30
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BSTArray<CachedValueData> permanentActorValueCache; // 48
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};
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static_assert(sizeof(CachedValues) == 0x60);
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}
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