16 lines
251 B
C++
16 lines
251 B
C++
#pragma once
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#include "RE/B/BSPointerHandle.h"
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namespace RE
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{
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class CommandedActorData
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{
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public:
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// members
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ActorHandle commandedActor; // 00
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ActiveEffect* activeEffect; // 08
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};
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static_assert(sizeof(CommandedActorData) == 0x10);
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}
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