Introduce default-off scaffolding for proxy visual sneak experiments: add kEnableProxyVisualSneakSync and kEnableProxyVisualSneakExperimentalGraph flags (false), include ACTOR_STANCE, and add a non-mutating ApplyProxyVisualSneakIfEnabled helper that reads proxy sneak/stance/forceSneak and emits one-time diagnostics when visual sneak is disabled. Add per-slot tracking fields (hasAppliedVisualSneakingState, hasLoggedVisualSneakDisabled, lastAppliedVisualSneakingState), ResetSlotVisualSneakTracking and calls to reset tracking when holding/reusing/disconnecting slots, and switch UpdateProxyAnimationStateDebug to accept a non-const RE::Actor&. Update docs/dev-log.md with an entry describing the change. Comments/TODOs note a future, separately approved experiment to call RE::Actor::SetSneaking(...) behind a disabled gate; current scaffolding intentionally avoids mutating actors, animation graph writes/events, or AI/package crouch logic. Build tested locally (plugin rebuild).
Fallout4Together Plugin
This is the native Fallout4Together plugin using CommonLibF4.
Requirements
- XMake [3.0.0+]
- C++23 Compiler (MSVC or Clang-CL)
Getting Started
git clone --recurse-submodules https://github.com/libxse/Fallout4Together
cd Fallout4Together
Build
To build the project, run the following command:
xmake build
Note: This will generate a
build/windows/directory in the project's root directory with the build output.
Build Output (Optional)
If you want to redirect the build output, set one of the following environment variables:
-
Path to a Mod Manager mods folder:
XSE_FO4_MODS_PATHor
-
Path to a Fallout 4 install folder:
XSE_FO4_GAME_PATH
Project Generation (Optional)
If you use Visual Studio, run the following command:
xmake project -k vsxmake
Note: This will generate a
vsxmakeXXXX/directory in the project's root directory using the latest version of Visual Studio installed on the system.
Alternatively, if you do not use Visual Studio, you can generate a compile_commands.json file for use with a laguage server like clangd in any code editor that supports it, like vscode:
xmake project -k compile_commands
Note: You must have a language server extension installed to make use of this file. I recommend
clangd. Do not have more than one installed at a time as they will conflict with each other. I also recommend installing thexmakeextension if available to make building the project easier.
Upgrading Packages (Optional)
If you want to upgrade the project's dependencies, run the following commands:
xmake repo --update
xmake require --upgrade
Documentation
Please refer to the Wiki for more advanced topics.