20 lines
418 B
C++
20 lines
418 B
C++
#pragma once
|
|
|
|
#include "RE/G/GameMenuBase.h"
|
|
|
|
namespace RE
|
|
{
|
|
class __declspec(novtable) CursorMenu :
|
|
public GameMenuBase // 00
|
|
{
|
|
public:
|
|
static constexpr auto RTTI{ RTTI::CursorMenu };
|
|
static constexpr auto VTABLE{ VTABLE::CursorMenu };
|
|
static constexpr auto MENU_NAME{ "CursorMenu"sv };
|
|
|
|
// members
|
|
std::unique_ptr<BSGFxShaderFXTarget> cursor; // E0
|
|
};
|
|
static_assert(sizeof(CursorMenu) == 0xE8);
|
|
}
|