#pragma once #include "RE/G/GameMenuBase.h" namespace RE { class __declspec(novtable) TerminalMenuButtons : public GameMenuBase // 00 { public: static constexpr auto RTTI{ RTTI::TerminalMenuButtons }; static constexpr auto VTABLE{ VTABLE::TerminalMenuButtons }; static constexpr auto MENU_NAME{ "TerminalMenuButtons"sv }; virtual ~TerminalMenuButtons(); // 00 // override (GameMenuBase) virtual void Call(const Params&) override; // 01 virtual void MapCodeObjectFunctions() override; // 02 virtual UI_MESSAGE_RESULTS ProcessMessage(UIMessage& a_message) override; // 03 }; static_assert(sizeof(TerminalMenuButtons) == 0xE0); }