#pragma once #include "RE/N/NiPoint3.h" namespace RE { class BSFurnitureMarker { public: // members NiPoint3 position; // 00 BGSKeyword* actorMustHaveKeyword; // 10 float heading; // 18 std::uint32_t allowedAnimations; // 1C }; static_assert(sizeof(BSFurnitureMarker) == 0x20); }