#pragma once namespace RE { enum class BIPED_PART { kOther = 0, kHead = 1, kBody = 2, kSpine1 = 3, kSpine2 = 4, kLUpperArm = 5, kLForearm = 6, kLHand = 7, kLThigh = 8, kLCalf = 9, kLFoot = 10, kRUpperArm = 11, kRForearm = 12, kRHand = 13, kRThigh = 14, kRCalf = 15, kRFoot = 16, kTail = 17, kShield = 18, kQuiver = 19, kWeapon = 20, kPonytail = 21, kWing = 22, kPack = 23, kChain = 24, kAddonHead = 25, kAddonChest = 26, kAddonLeg = 27, kAddonArm = 28, kTotal = 32 }; }