#pragma once #include "RE/B/BSPointerHandle.h" #include "RE/B/BSTArray.h" #include "RE/N/NiPoint3.h" #include "RE/T/TESPackage.h" namespace RE { class __declspec(novtable) FleePackage : public TESPackage // 000 { public: static constexpr auto RTTI{ RTTI::FleePackage }; static constexpr auto VTABLE{ VTABLE::FleePackage }; static constexpr auto FORM_ID{ ENUM_FORM_ID::kPACK }; // members BSTArray avoidRefs; // 0C8 NiPoint3 fleePoint; // 0E0 float fleeTimer; // 0EC ObjectRefHandle teleportDoor; // 0F0 ObjectRefHandle refFleeTo; // 0F4 bool evaluatePoint; // 0F8 bool combatMode; // 0F9 bool fleeSucceeded; // 0FA bool knowstarget; // 0FB bool usehorse; // 0FC }; static_assert(sizeof(FleePackage) == 0x100); }