#pragma once namespace RE { enum class UI_DEPTH_PRIORITY : std::int32_t { kUndefined = 0x0, // k3DUnderHUD = 0x1, // WorkshopMenu3D kBook = 0x2, // BookMenu kScope = 0x3, // ScopeMenu kSWFLoader = 0x4, // kHUD = 0x5, // kStandard = 0x6, // PipboyMenu, PowerArmorRenderer, HUDRainRenderer, LockpickingMenu3D kStandard3DModel = 0x7, // Container3D, WorkbenchItem3D kPipboy = 0x8, // kTerminal = 0x9, // kGameMessage = 0xA, // kPauseMenu = 0xB, // kLoadingFader = 0xC, // kLoading3DModel = 0xD, // BackgroundScreenModel kLoadingMenu = 0xE, // kMessage = 0xF, // kButtonBarMenu = 0x10, // FlatScreenModel, HUDScreenModel kButtonBarSupressingMenu = 0x11, // kDebug = 0x12, // kConsole = 0x13, // kCursor = 0x14 // }; }