#pragma once #include "RE/B/BSTHashMap.h" namespace RE { namespace BSShaderTechniqueIDMap { template class HashPolicy { public: [[nodiscard]] std::uint32_t operator()(const T a_shader) const noexcept { assert(a_shader != nullptr); return a_shader->id; } }; template class ComparePolicy { public: [[nodiscard]] bool operator()(const T a_lhs, const T a_rhs) const noexcept { assert(a_lhs != nullptr); assert(a_rhs != nullptr); return a_lhs->id == a_rhs->id; } }; template using MapType = BSTSet, ComparePolicy>; } }