# Commonwealth Online Plugin This is the native Commonwealth Online F4SE plugin using CommonLibF4. ### Requirements * [XMake](https://xmake.io) [3.0.0+] * C++23 Compiler (MSVC or Clang-CL) ## Getting Started ```bat git clone --recurse-submodules https://github.com/libxse/Fallout4Together cd Fallout4Together ``` ### Build To build the project, run the following command: ```bat xmake build ``` > ***Note:*** *This will generate a `build/windows/` directory in the **project's root directory** with the build output.* ### Build Output (Optional) If you want to redirect the build output, set one of the following environment variables: - Path to a Mod Manager mods folder: `XSE_FO4_MODS_PATH` or - Path to a Fallout 4 install folder: `XSE_FO4_GAME_PATH` ### Project Generation (Optional) If you use Visual Studio, run the following command: ```bat xmake project -k vsxmake ``` > ***Note:*** *This will generate a `vsxmakeXXXX/` directory in the **project's root directory** using the latest version of Visual Studio installed on the system.* **Alternatively**, if you do not use Visual Studio, you can generate a `compile_commands.json` file for use with a laguage server like clangd in any code editor that supports it, like vscode: ```bat xmake project -k compile_commands ``` > ***Note:*** *You must have a language server extension installed to make use of this file. I recommend `clangd`. Do not have more than one installed at a time as they will conflict with each other. I also recommend installing the `xmake` extension if available to make building the project easier.* ### Upgrading Packages (Optional) If you want to upgrade the project's dependencies, run the following commands: ```bat xmake repo --update xmake require --upgrade ``` ## Documentation Please refer to the [Wiki](../../wiki/Home) for more advanced topics.